Now that we have configured the Inventory Scene, we need to create the Inventory Settings. This Scriptable Object (SO) is the central configuration hub for your inventory system and controls:
After creating the Inventory Settings SO, you'll see the Inspector panel populated with default values. These settings can be customized to match your game's requirements.
To make the configuration process more manageable, we've divided it into several focused sections. Each section covers a specific aspect of the inventory system:
We recommend reviewing each section to customize your inventory to your specific needs. You can always return to these settings later to make adjustments as your project evolves.