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Setting up the Inventory Settings

Guide to creating and configuring the Inventory Settings for Ultimate Grid Inventory.

Setting up Inventory Settings

Now that we have configured the Inventory Scene, we need to create the Inventory Settings. This Scriptable Object (SO) is the central configuration hub for your inventory system and controls:

  • Tile size and appearance
  • Grid layout and borders
  • Right-click options interface
  • Highlight colors
  • And many other visual and functional settings

Creating the Inventory Settings SO

To create the Inventory Settings SO:

  1. Navigate to your Project window
  2. Right-click in the desired folder
  3. Select Create > Inventory > New Inventory Settings SO

Create Inventory Settings SOLoading image

Configuring Your Inventory

After creating the Inventory Settings SO, you'll see the Inspector panel populated with default values. These settings can be customized to match your game's requirements.

Sample Inventory Settings SOLoading image

Configuration Guide by Section

To make the configuration process more manageable, we've divided it into several focused sections. Each section covers a specific aspect of the inventory system:

We recommend reviewing each section to customize your inventory to your specific needs. You can always return to these settings later to make adjustments as your project evolves.

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