AudioStateSo is a Scriptable Object (SO) used to manage and randomize the playback of AudioSOs. It controls the sounds played when performing actions such as pick, place, or execute option on an item within a Grid Inventory or Holder.
Random: A boolean that determines whether the sequence of AudioSOs should be randomized. If off, the audio will play in the order provided in the AudioSOs list.
Audio SOs: A list of AudioSOs used for playing sounds during item interactions within a Grid Inventory or Holder.
By configuring the AudioStateSo, you can enhance the audio experience by randomizing playback or using specific sound sequences. For more details on managing individual audio clips, refer to the Importing Sounds to UGI documentation.