Audio Cue SO is used in conjunction with the ItemDataSO, which is the Scriptable Object (SO) representing an item in the game. By setting the Audio Cue SO property within the Item Data SO, you can specify audio to be played when an item is picked or placed within the Grid Inventory or Holder.
The Audio Cue SO contains two key properties: On Being Placed and On Being Picked.
On Being Placed: This property references the Audio State SO that will be executed when the player places an item inside a Grid Inventory or Holder.
On Being Picked: This property references the Audio State SO that will be executed when the player picks an item from a Grid Inventory or Holder.
By configuring the Audio Cue SO, you can ensure that the correct audio feedback is provided for item interactions, enhancing the overall player experience in the Grid Inventory system.